: Madness at Gardmore Abbey: A Dungeons & Dragons Supplement : Waterdeep: Dungeon of the Mad Mage (Adventure Book, D&D Roleplaying. The big maguffin/villain in Gardmore Abbey is the Deck of Many Things. This artifact is one of the most appealing in all of D&D, embracing the. Note: This article contains spoilers for Madness at Gardmore Abbey. the poster map from the D&D Starter Set if it makes things easier for you.

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Posted By Abstruse Thursday, 27th December, Twilight, I only meant to stay awhile Twilight, I gave you time to steal my mind Away from me. I was wondering if anyone has undertaken the task of converting Madness to 5e already?

The hardest part was trying to do versions gzrdmore a lot of the monsters, but that might be easier now with the Monster Manual available. Whether it’s adding maps or terrain powers, both maddness like they could be pretty easily included.

I am going to run the 4e version, but that’s because I think the current characters in the campaign are so cool in 4e. I was thinking I can put one of the cards from the Deck of Many Things in that treasure – probably Donjon, which will teleport away one of the characters whose player is no longer playing and his character’s been an NPC for a while with the party – it’s a good way to get rid of him, and motivation for a quest to figure out where he went.


Here are six reasons why Madness at Gardmore Abbey is great. Madness at Gardmore Abbey uses a young red dragon in a showcase encounter.

Homebrew Madness at Gardmore Abbey 5e Conversion

Xander CM Piper says: Especially the big solo monsters like the beholder. Post was not sent – check your email addresses!

The Lovecraft-inspired Far Realm has directly intruded upon one location in the Abbey, with suitably horrific events playing out as players explore. You are commenting using your Facebook account.

I love using props in my games any time I can, and the Deck has been a smash hit x&d my group so far. Scrivener of Doom gave XP for this post.

Heck, you should post conversion notes somewhere. Share Facebook Twitter Email Reddit. Madness at Gardmore Abbey is a treasure trove of interesting locations, characters, and challenges that can be swapped into nearly any campaign.

The Mad King is dead, they’ve cleansed the Dwimmer Deep dungeons, and they have a hoard of treasure and a broken pirate ship. Where are the conversions?

I really like Madness at Gardmore Abbey.

Six Reasons Why Madness at Gardmore Abbey is the Best | The Learning DM

Notify me of new comments via email. This site uses cookies. Sunday, 2nd February, Email required Address never made public. The Deck has been around since the very early days, first appearing in the original Greyhawk supplement. Madness at Gardmore Abbey is intended for characters of levels 6 to 8.


Tips for Gardmore Abbey

The catacombs beneath the Abbey are full of undead, one of my favorite types of monsters to use. I’m thinking of doing this myself in a year or so, so let me know how this goes.

You could use only the content inside and spend all of levels 6, 7, and 8 before you got through. Reset Fields Log in. Whether by intention or not, Madness at Mavness Abbey follows the line of adventures in the Essentials series very well.

All your points are abgey I just ran my players through it, and the fight was a gloriously challenging epic battle that lasted almost two hours. As with the Feywild, you can easily toss in some bread crumbs here that lead to further exploration of the dread Far Realm later in your campaign.